![]() The raster version which took four times as long. If your project does require raster engraving, see if you can limit the area to cut down on overall laser time. Tiled images are used because they display faster and deliver a good combination. It just takes longer because there is so much back and forth with the laser.īy converting the artwork from mostly raster engraving to entirely vector engraving, we were able to get the laser time to 6.5 minutes, down from 26 minutes. Some basemaps look like vector layers but are actually tiled raster images. Vector tiles have a smaller file size than raster tiles, which translates to faster maps and better performance. You cannot use vector layers to mix colors, thinly paint colors or refine the shape of the lines with an eraser or transparent ink. Unlike static raster tile layers, vector tile layers can adapt to the resolution of their display device and be restyled for multiple uses. Additionally, raster layers are good for layering paint with the Brush tool and drawing light effects like the highlights of a pupil. It allows you to do large swaths of engraving with varying tones (e.g., photographs). On a raster layer, you can work on anything, such as line work or painting. ![]() Raster engraving certainly has its place. Vector simply follows a path with the laser. Raster is like a deskjet printer where the laser goes back and forth over the area and engraves the image. After talking through what was taking so long (and consequently costing so much) we invested a little time into recreating the artwork in a way that took considerably less time.Ī laser works in two different ways: raster and vector. Vector tile layers are similar to web tile layers, but they store a vector representation of the data instead of a raster representation. A customer wanted the look of laser engraving on wood, but the artwork provided was taking so long that it was not cost effective. A vector tile layer references a set of web-accessible vector tiles and a corresponding style that dictates how the tiles will draw. ![]()
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